Jan 25, 2019 - Video: Please, Don't Touch Anything (Vive, Rift, Gear VR). By Team VR in HTC. WhatsApp Share. Tags: gear vr, htc vive, oculus rift, puzzle. Virtual reality is namelijk de wereld die je ziet, als je een vr-bril op zet. Je kunt dan 360 graden in het rond kijken en voor je ogen wordt een virtuele wereld geprojecteerd. Je kunt 360 graden videos bekijken of spelletjes doen, maar je kunt ook van social media gebruiken zoals Facebook en ja ook Whatsapp.
. Integrated speakersInputinside-out tracking through 5 built-in camerasController input2nd generation motion tracked controllersCamera5 camerasConnectivityDisplayPort 1.2, USB 3.0Mass1.1 lb (500 g)Compatible with software developed forPredecessorWebsiteOculus Rift S is a virtual reality headset created by released on March 20, 2019. The device replaces the first generation, being commercialized at the same price point of USD 399 as the CV1 at the time of the launch of the Rift S. The Rift S requires the same hardware, and is compatible with the same software as the Rift CV1. Contents.History In June 2015, Oculus VR co-founder revealed that Oculus was already working on a successor to the original Rift and planned to release it in around 2–3 years from the original Rift release.
![Whatsapp in gear vr free Whatsapp in gear vr free](http://static.clickbd.com/global/classified/item_img/2066103_2_original.jpg)
The headset would feature higher-resolution screen and inside-out tracking and would enable room-scale experiences.In October 2018, Oculus VR co-founder and former CEO until 2016 left Oculus VR over clashing views. According to TechCrunch, Iribe was overseeing the development of the second-generation Oculus Rift, which was canceled the week prior. Sources who spoke to TechCrunch claimed that Iribe and the Facebook team had 'fundamentally different views on the future of Oculus that grew deeper over time.' Iribe wanted to deliver comfortable VR experience competitive on the high-end market while Oculus leadership aimed to lower the VR gaming entry barrier., CEO of Oculus parent company, repeatedly stated that Oculus goal is to bring a billion users into VR.Oculus Rift S was announced during 2019 on March 20, with shipments starting on May 21 the same year.
Hardware Display Rift S uses a single fast-switch LCD panel with a resolution of 2560×1440 with refresh rate 80 Hz, down from CV1's 90hz. These specs are the same as the panel used in the Oculus Go standalone headset. The screen in the Rift S is expected to deliver higher detail image with reduced compared to the original Rift.Also, compared to the original Rift, the Rift S uses 'next generation' lens technology, introduced in Oculus Go, which almost entirely eliminates. The field of view is 115º, compared to 110º on the Rift CV1.
The headset features software-only (IPD) adjustment, because it uses a single screen. Audio The Rift S does away with the headphones found in the Rift CV1. Instead, there's a pair of speakers integrated into the headband, two inches above the user's ears. This change in the device's audio output has been described as one of the biggest downgrades of the Rift S compared to the CV1, in terms of quality and directionality. That said, the device includes a, which gives the user the option to use their own headphones. Oculus Insight Unlike the original Rift, which used external tracking via the Constellation system, the Rift S uses inside-out tracking, called Oculus Insight, the same found in the stand-alone headset Oculus Quest. The system relies on five cameras built into the headset: two on the front, one on either side, and one looking directly upwards.
These cameras are also used by a feature called Passthrough+, in which the device passes through the video from the built-in cameras onto the display, so that the user can navigate the real world without taking off the headset. Passthrough+ also makes use of ' to produce a comfortable experience with minimal depth disparity or performance impact. Halo headband Rift S features a halo headband which, according to Oculus, has a better weight distribution, better light blocking, and will be more comfortable overall. The headset was co-developed with, incorporating their experience in the VR and AR space and feedback from the Lenovo Legion gaming community.
The device has a knob at the rear of the band which brings the device forward and backward. The top strap is there to make it snug on the wearer's head, while a button underneath the right side of the headset is used to release the headset from its support, allowing it to be adjusted to be closer or farther from the user's eyes. The device lacks physical adjustment for (IPD), but this setting is supported in software, according to Oculus. Controllers. Oculus Touch Right Hand ControllerOculus Rift S uses the same second generation controllers used in the. The controllers are similar to the ones used by the original, except with the tracking ring on the top (to be seen by the headset's built-in cameras) instead of being on the bottom (to be seen by the Constellation cameras). Software Software compatibility and Cross-play Oculus announced intention to support every existing and future game on the Rift platform for the Rift S and the original Rift.
Furthermore, a game purchased for one device can later be played on another (that is, say, a game bought on Oculus Quest can be played on Rift S). Multiplayer games that support both platforms will let players play with one another regardless of their devices. Passthrough+ Oculus Passthrough is a feature of Oculus Rift S and Oculus Quest which allows user to see the real world via the built-in cameras. This is used during the initial setup process for defining the Guardian tool (the blue mesh barrier that prevents user from walking into physical objects like walls and furniture) and the level of the floor. During the setup process, the surrounding is displayed as a black and white representation. Reception Upon announcement, Rift S received mixed reviews.
Magazine described the device as a 'giant half-step' that brings Oculus closer to the modern 'virtual realities' yet stops short of the competition.The device was also criticized by, a co-founder of Oculus VR and a co-creator of the original Rift, who said that he can not use the Oculus Rift S comfortably because the device does not accommodate his 70mm IPD. Based on IPD data published in the Proceedings of SPIE journal, Luckey estimates that the Rift S IPD will only be suitable for around 70% of the population. In comparison, the original Rift was designed to support any IPD between the 5th and 95th percentile (58mm and 72mm, respectively), making the device comfortable for 90% of the population. Luckey noted that not all aspects of the IPD adjustment can be achieved via software and software-only adjustment is not comparable in any way to an actual physical IPD adjustment mechanism. Hidden messages in Touch Controllers On April 12 2019, Nate Mitchell, co-founder of Oculus VR and head of VR product at Facebook, explained via that 'some ' labels meant for prototypes accidentally made it onto the internal hardware for tens of thousands of Oculus Quest and Rift S Touch controllers.'
The messages on final production hardware say 'This Space For Rent' and 'The Masons Were Here,' while a few development kits contained 'Big Brother is Watching' and 'Hi! References. Retrieved 2019-03-21. ^ Statt, Nick (2019-03-20). Retrieved 2019-03-21. ^ Rutherford, Sam. Retrieved 2019-03-21.
^. Retrieved 2019-03-21.
Retrieved 2019-03-21. Rutherford, Sam. Retrieved 2019-03-21. Retrieved 2019-03-22.
Retrieved 2019-03-25. RoadToVR. ^ Statt, Nick (2019-03-20). Retrieved 2019-03-25. Retrieved 2019-03-25. Rubin, Peter (2019-03-20). Retrieved 2019-03-25.
Lang, Ben (2019-03-25). Retrieved 2019-03-25. Mitchell, Nate (2019-04-12). Retrieved 2019-04-13. Robertson, Adi (2019-04-12). Retrieved 2019-04-13.
Bankhurst, Adam (2019-04-12). Retrieved 2019-04-13. Meek, Andy (2019-04-13). Retrieved 2019-04-13. Rivera, Joshua. Retrieved 2019-04-13.
Brown, Shelby. Retrieved 2019-04-13. Retrieved 2019-04-13.External links.
CREDIT: Courtesy of PlexMedia center app maker is quite literally doubling down on (VR): After launching, launched its Plex VR app on Samsung’s headset Thursday.Plex VR allows users to access their personal media collections in, and stream movies and TV shows directly to their headset. The app presents video streams in a virtual living room setting, where users can spill their drinks, throw popcorn at the screen and other shenanigans without leaving any real-world stains.Plex also supports 360-degree videos as well as traditional 3D out of the box, and transcodes media on the fly for the right formats and bit rates.On Daydream, Plex VR also launched with some social functionality to allow VR co-viewing. Those features aren’t available on yet, but a spokesperson told Variety that the Plex team is working on bringing them to the platform as well.